YOU00 hits
1:30Normal CPU
CPU00 hits
Disc ready
DASH
SHIELD
HEAVY · E
SPLIT · R

1v1 · 22 × 32 m arena · 9 m walls · discs ricochet

Disc Duel

Nobody runs out of health. Deal more damage than the CPU before the 90-second clock runs out. Every wall your disc bounces off before it lands adds damage.

Online · versus a person

Online matches need a signed-in claude.ai account with access to this page, or the game opened from its own website.

WASD to move · hold left click to wind up and throw · flick the mouse as you release to curve · E Heavy, R Split. Every control is listed in Settings.

Direct 12 · each bank +8 · reflect +10 · recall hit 10 · full wind-up up to +10. The dotted line previews your first two bounces.

This game needs a keyboard and mouse.

Online match code

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Connecting…

Match paused

Paused

Disc Duel

Settings

Mouse

Mouse sensitivity

cm/360° is how far your mouse travels for a full turn. Use your mouse's real DPI. Exact in Chrome and Edge, which give the game raw mouse input.

View and sound

Horizontal, in first person. 103° is the default.

Sounds come from where they happen. Headphones make it easiest to hear which wall a disc bounced off.

Graphics

Turning off the glow, the floor reflections and the neighboring matches, or choosing Fast (which also drops shadows), helps on slower computers.

Bottom right: frames per second, average and worst frame time, and (where the browser allows) how long your graphics card takes to draw each frame.

Controls

Click a key to change it, then press the new key. Esc cancels.

Mouse
Aim. The crosshair turns orange on your opponent
Hold left click
Wind up, release to throw. Click while the disc flies to recall it
Flick the mouse as you release
Curves the throw that way. A faster flick curves more; most of the spin is lost at the first wall
Heavy / Split
Arm with their key, the next throw uses it, then it recharges (7 s). Heavy: slower, bigger, +10 damage, goes through shields. Split: throws off two shards at its first bounce (8 damage each)
Right click
Shield, same as the Shield key. Disc must be in hand
Jump in the air at a wall
Wall jump
Esc
Pause

Best rounds

Leaderboard

Time

You win